I love how you approached the reflection theme, it worked very well with both the game's lore and puzzle/mechanics.
One thing that would increase a lot of fluidity to the game, is being able to move pressing the key only once. atm, if I want to move 30 tiles to the right, I must press the "d" button 30 times.
I’m glad you enjoyed the story and puzzle/mechanics! Definitely the part we are the most proud of. We’re very glad we managed got to get it all working before the deadline.
Hold to move is definitely at the top of the list of things we’d wish we had time to change before the deadline!
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I love how you approached the reflection theme, it worked very well with both the game's lore and puzzle/mechanics.
One thing that would increase a lot of fluidity to the game, is being able to move pressing the key only once. atm, if I want to move 30 tiles to the right, I must press the "d" button 30 times.
I’m glad you enjoyed the story and puzzle/mechanics! Definitely the part we are the most proud of. We’re very glad we managed got to get it all working before the deadline.
Hold to move is definitely at the top of the list of things we’d wish we had time to change before the deadline!
Thank you for the kind words