The Last Guardian
A guardian of an old temple has awoken from a thousand year slumber. Guide this last guardian through a series of puzzles and seek the answers to their most burning questions; Why am I awake now, and why are none of my friends?
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This game was made for the Godot Wild Jam #75 under the theme reflection.
The wildcards are: Memento Mori - Leave player corpses on map after death Undo - Allow the player to undo one of their actions Why limit yourself? - Be able to control more than one character/object
These were implemented as game mechanics in the game and play into the puzzles you will have to solve in this puzzle.
The theme is implemented as a story about one's place in the world, which the player character reflects upon near the end of the game
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Controls:
WASD or Arrow Keys - Move
Spacebar - Release spirit (when introduced)
U - Undo mechanic (when introduced)
Esc - Pause Menu
Menus can also be navigated with WASD/Arrow Keys, and Tab
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The Music is published by Edvid on bandcamp:https://edvid.bandcamp.com/album/the-last-guardian-ost
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Game by: codecrow24, edvid
Comments
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I love how you approached the reflection theme, it worked very well with both the game's lore and puzzle/mechanics.
One thing that would increase a lot of fluidity to the game, is being able to move pressing the key only once. atm, if I want to move 30 tiles to the right, I must press the "d" button 30 times.
I’m glad you enjoyed the story and puzzle/mechanics! Definitely the part we are the most proud of. We’re very glad we managed got to get it all working before the deadline.
Hold to move is definitely at the top of the list of things we’d wish we had time to change before the deadline!
Thank you for the kind words